Outcast: A New Beginning
Media: Video Game
Developer: Appeal
Publisher:
THQ-Nordic
Style: Hybrid
Instrumentation: Orchestra,
Chorus, Soloists and Electronics
Ecstatic that this game is
finally out for players to enjoy!
Outcast: Second Contact
Media: Video Game
Developer: Appeal
Publisher: Bigben
Interactive
Style: Symphonic
Instrumentation: Symphony
Orchestra and Chorus
New graphics for modern consoles and
computers and a remastered score.
Star Wars: Battlefront 2
Media: Video Game (additional music composer)
Developer: EA
DICE
Publisher: EA
Style: Symphonic
Instrumentation:
Symphony Orchestra and Chorus
Honored to have been asked to
help my pal Gordy Haab by writing an action cue for this great
franchise.
Call of Duty: WWII
Media: Video Game (additional music composer)
Developer:
Sledgehammer Games
Publisher: Activision
Style:
Hybrid
Instrumentation: Symphony Orchestra and Electronics
Happy
to support composer Wilbert Roget by writing an extra battle cue
on this project.
Rising Storm 2: Vietnam
Media: Video Game
Developer: Tripwire Interactive
Distributor:
Steam
Style: Rock Band
Instrumentation: 2 Guitars,
Organ, Electric Piano, Electric Bass and Drum Kit.
Set in
1960s Vietnam, for this sequel the developer asked me to set the
mood with a 60's style rock band!
DOTA 2: The International 2016 artist music pack
Media: Video Game
Developer: Valve
Publisher: Steam
Style:
Symphonic
Instrumentation: String Quartet, Percussion
Ensemble and Sampled Brass
(mixed by Brian Lee White)
A
special artist music pack for The International 2016. I chose an
unusual instrumentation along with some modern performance
techniques to create a more tribal and primitive feel.
CS:GO artist music pack
Media: Video Game
Developer: Valve
Publisher: Steam
Style:
Jazz/Funk
Instrumentation: Horn Section, Fender Rhodes,
Electric Guitar, Electric Bass and Drums
Another special
artist music pack for Couter Strike: Global Offensive. This time I
decided that the fans could use some more funk in their lives.
Halo 2 Anniversary
Media: Video Game (Adaptations/Orchestration)
Developer: 343
Industries
Publisher: Microsoft
Style: Symphonic
Instrumentation:
Skywalker Symphony Orchestra + Chorus
(featuring Steve Vai
and Misha Mansoor)
Once again our music team re-engineered
and re-orchestrated our way to bring this classic sequel to the
XBOX ONE. Featuring Steve Vai, Misha Mansoor and the Skywalker
Symphony Orchestra and Chorus.
Fighter Within
Media: Video Game
Developer: Daoka Studios
Publisher:
Ubisoft
Style: TBA
Instrumentation: TBA
It was so
much fun for me write new music for my dear friends at Daoka. This
new XBOX One fighting game looks like a real workout!
Red Orchestra 2: Rising Storm
Media: Video Game
Developer: Tripwire Interactive
Distributor:
Steam
Style: Symphonic
Instrumentation: Sampled
Orchestra with live soloists
This was a great project to work
on. I composed music drawing inspiration from Aaron Copland and
Charles Ives for the U.S. campaign in this WWII online
multi-player shooter.
Kinect Disneyland Adventures
Media: Video Game
Developer: Frontier Dev. Ltd
Publisher:
Microsoft
Style: Symphonic
Instrumentation: Skywalker
Symphony Orchestra
Honors: 2011 G.A.N.G. Award, Best
Interactive Score
2011 G.A.N.G. Award, Best Use of Licensed
Music
The biggest orchestral project to date in Microsoft
history, me and a team of amazing composers (Paul Lipson, Mark
Griskey, Wataru Hokoyama, Peter McConnell and Laura Karpman)
crafted an epic score for this virtual Disneyland theme park game.
I was the “Mountain Man,” working on music for Space
Mountain, Big Thunder Mountain and Splash Mountain.
Halo Combat Evolved Anniversary
Media: Video Game (Adaptations/Orchestration)
Developer: 343
Industries
Publisher: Microsoft
Style: Symphonic
Instrumentation:
Skywalker Symphony Orchestra + Chorus
(featuring
Chanticleer)
Honors: 2011 G.A.N.G. Award Nominee, Best
Soundtrack Album
A serious archaeological dig into the minds
of original Halo music creators Marty O'Donnell and Michael
Salvatori. Paul Lipson, Tom Salta, Brian Trifon and I went
spelunking to get down to the source of what is Halo music and
surfaced with a newly rendered high-def, surround sound love
letter for one of the most beloved franchises in gaming history.
Star Wars: The Old Republic
Media: Video Game
Developer: Bioware
Publisher:
Electronic Arts
Style: Symphonic
Instrumentation:
Skywalker Symphony Orchestra + Chorus
Honors: 2011 G.A.N.G.
Award, Best Soundtrack Album
2011 Gamer's Choice Awards, Best
MMO Game
7+ composers, 5+ hours of new music, recorded at
Skywalker Ranch with the Skywalker Symphony Orchestra and Choir,
an opportunity to play in the same sandbox as John Williams, a
huge and devoted fanbase...oh, and it's an MMO! How much better
does it get than that?
TV Virus
Media: Feature Film (Co-Composed with William Stromberg)
Director/Producer:
Aaron Lindenthaler, Dandelion Films
Style: Electronica
Instrumentation:
Sampled Orchestra + Electronics
A fascinating exploration
into the realm of schizophrenia, director Aaron Lindenthaler
worked with me and my buddy William Stromberg as we tag-teamed our
way into creating a very cool and yet dramatic electronica score.
The Walking Dead Motion Comic
Media: Web Series Pilot
Director: Jake Strider Hughes, Juice
Films
Network: AMCTV
Style: Symphonic
Instrumentation:
Sampled Orchestra
In what was to be our personal
“Twilight Zone” episode, Director Jake Strider Hughes
and I set out to break new ground in the medium of web comics with
this understated but (I feel) effective modern horror score.
Watchmen Motion Comic
Media: Web Series
Director: Jake Strider Hughes, Juice
Films
Studio: Warner Premiere
Style: Symphonic
Instrumentation:
Symphony Orchestra
Honors: 2008 G.A.N.G. Award, Best Audio
Other
(with Will Storkson, Sound Design)
Two hours of
orchestral music stretched over 12 episodes in a wonderful
animated representation of Alan Moore and Dave Gibbons brilliant
graphic novel, Watchmen. My collaboration with the director Jake
Strider Hughes produced what I think is one of my best works.
MTG – Duels of the Planeswalkers
Media: Video Game
Developer: Wizards of the Coast
Publisher:
Microsoft XBOX Arcade
Style: Hybrid Score
Instrumentation:
Electronics + Samples
After a long stint of orchestral
projects, it was so much fun to get my groove on and create some
harder edged feels for this cool puzzle game.
The Chronicles of Narnia: Prince Caspian
Media: Video Game (Additional Music Composer)
Client: Mark
Griskey Music
Publisher: Disney Interactive
Style:
Symphonic
Instrumentation: Symphony Orchestra + Sampled
Percussion
I wrote about 20 minutes of music on this project,
helping out my bud Mark Griskey, who wrote some great themes which
I had lots of fun contorting on some of my battle cues!
Dirty Harry (unreleased)
Media: Video Game
Developer: The Collective
Publisher:
Warner Bros Interactive Entertainment
Style: Jazz, Funk,
R&B
Instrumentation: 9-piece Horn Section, 5-piece Rhythm
Section & 24 Strings
Sadly, this game was cancelled after
I had just finished delivering the final mixes. Recorded in Los
Angeles with many of my dearest friends, this remains one of my
favorite scores. Maybe the world just wasn't ready for the funk.
Sonic and the Black Knight
Media: Video Game (Additional Music Composer)
Client: Richard
Jacques Studios
Publisher: Sega
Style: Symphonic
Instrumentation:
Sampled Orchestra
My buddy Richard Jacques asked me to help
out and write a bit of cinematic music for Sonic the Hedgehog. Who
turns down Sonic (or helping out someone as cool and Richard)?!
Snoopy vs. the Red Baron
Media: Video Game (Additional Music Composer)
Client: Tommy
Tallarico Studios
Publisher: Bandai Namco
Style: Jazz
Instrumentation:
Piano Trio
A fun game for kids where I helped my friend Tommy
Tallarico out by putting on my jazz hat and writing some piano
trio music that was very “Joe Cool.”
Dragonshard
Media: Video Game
Developer: Liquid Entertainment
Publisher:
Atari
Style: Symphonic Hybrid
Instrumentation: Symphony
Orchestra, Samples and Electronics
A breakthrough RTS (Real
Time Strategy) with both above and below ground play which was a
first for this style of game. Really engaging with lots of crazy
battle music.
War of the Ring
Media: Video Game
Developer: Liquid Entertainment
Publisher:
Vivendi Universal Games
Style: Symphonic
Instrumentation:
Symphony Orchestra + Samples
An RTS title where you could
play as one of the Fellowship of the Ring!
Villain’s Revenge
Media: Video Game (Additional Music Composer)
Client:
Soundelux, DMG
Publisher: Disney Interactive
Style:
Symphonic
Instrumentation: Sampled Orchestra
A fun
little Disney project where I asked by my friends at Soundelux to
contribute a few minutes of evil music.
Outcast
Media: Video Game
Developer: Appeal, s.a.
Publisher:
Infogrames
Style: Symphonic
Instrumentation: Moscow
Symphony Orchestra + Chorus
Honors: 2000 AIAS Best Music
Nominee
My very first video game score and one of the first
game soundtracks to include a live symphony orchestra and choir
(way back in 1999). I'm very proud that it's considered a landmark
score and that, to this day, it has influenced so many people
around the world.
The Ride
Media: Feature Film
Director: Jeff Myers
Producer: David
Miller
Style: R&B, Funk, Electronic
Instrumentation:
Funk Band + Electronics
A comedy about two restaurant valets
taking a diner's cool car out for an unexpected adventure. This
score was funkalicious and featured many of my usual band of
brothers in soul.
Raw Justice
Media: Feature Film (Co-Composed with William Stromberg)
Director:
David Prior
Producer: Winters Hollywood Entertainment
Style:
Rock/R&B Band + Symphonic
Instrumentation: Live Band,
Sampled Orchestra + Electronics
Pamela Anderson's first
feature. A buddy movie with David Keith, Robert Hays, Stacy Keach
and Charles Napier.
Mutant Species
Media: Feature Film (Co-Composer with William Stromberg
and
John Morgan)
Director: David Prior
Studio: Lionsgate
Style:
Symphonic Hybrid
Instrumentation: Symphony Orchestra, Samples
and Electronics
A fun drooling-rubber-monster movie with
Powers Booth, Wilford Brimley, B-movie king Leo Rossi and Ted
Prior.
Dead at 21
Media: TV Series
Network: MTV/Viacom
Style: Rock
Instrumentation:
Electric Guitar, Bass, Samples and Electronics
A dramatic
sci-fi series launched by MTV back in 1994 where me and my guitar
guru Ken Lasaine head-banged our way through several episodes
worth of rock-n-roll.
All Credits are listed by: Media, Developer, Publisher, or Director. Style, Instrumentation and additional comments are included.