Outcast: A New Beginning

Outcast: A New Beginning

Media: Video Game
Developer: Appeal
Publisher: THQ-Nordic
Style: Hybrid
Instrumentation: Orchestra, Chorus, Soloists and Electronics
Ecstatic that this game is finally out for players to enjoy!

Outcast: Second Contact

Outcast: Second Contact

Media: Video Game
Developer: Appeal
Publisher: Bigben Interactive
Style: Symphonic
Instrumentation: Symphony Orchestra and Chorus
New graphics for modern consoles and computers and a remastered score.

Star Wars: Battlefront 2

Star Wars: Battlefront 2

Media: Video Game (additional music composer)
Developer: EA DICE
Publisher: EA
Style: Symphonic
Instrumentation: Symphony Orchestra and Chorus
Honored to have been asked to help my pal Gordy Haab by writing an action cue for this great franchise.

Call of Duty: WWII

Call of Duty: WWII

Media: Video Game (additional music composer)
Developer: Sledgehammer Games
Publisher: Activision
Style: Hybrid
Instrumentation: Symphony Orchestra and Electronics
Happy to support composer Wilbert Roget by writing an extra battle cue on this project.

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

Media: Video Game
Developer: Tripwire Interactive
Distributor: Steam
Style: Rock Band
Instrumentation: 2 Guitars, Organ, Electric Piano, Electric Bass and Drum Kit.
Set in 1960s Vietnam, for this sequel the developer asked me to set the mood with a 60's style rock band!

DOTA 2: The International 2016 artist music pack

Dota2

Media: Video Game
Developer: Valve
Publisher: Steam
Style: Symphonic
Instrumentation: String Quartet, Percussion Ensemble and Sampled Brass
(mixed by Brian Lee White)
A special artist music pack for The International 2016. I chose an unusual instrumentation along with some modern performance techniques to create a more tribal and primitive feel.

CS:GO artist music pack

CS:GO

Media: Video Game
Developer: Valve
Publisher: Steam
Style: Jazz/Funk
Instrumentation: Horn Section, Fender Rhodes, Electric Guitar, Electric Bass and Drums
Another special artist music pack for Couter Strike: Global Offensive. This time I decided that the fans could use some more funk in their lives.

Halo 2 Anniversary

Halo 2 Anniversary

Media: Video Game (Adaptations/Orchestration)
Developer: 343 Industries
Publisher: Microsoft
Style: Symphonic
Instrumentation: Skywalker Symphony Orchestra + Chorus
(featuring Steve Vai and Misha Mansoor)
Once again our music team re-engineered and re-orchestrated our way to bring this classic sequel to the XBOX ONE. Featuring Steve Vai, Misha Mansoor and the Skywalker Symphony Orchestra and Chorus.

Fighter Within

Fighter Within

Media: Video Game
Developer: Daoka Studios
Publisher: Ubisoft
Style: TBA
Instrumentation: TBA
It was so much fun for me write new music for my dear friends at Daoka. This new XBOX One fighting game looks like a real workout!

Red Orchestra 2: Rising Storm

Rising Storm

Media: Video Game
Developer: Tripwire Interactive
Distributor: Steam
Style: Symphonic
Instrumentation: Sampled Orchestra with live soloists
This was a great project to work on. I composed music drawing inspiration from Aaron Copland and Charles Ives for the U.S. campaign in this WWII online multi-player shooter.

Kinect Disneyland Adventures

Disneyland Adventures

Media: Video Game
Developer: Frontier Dev. Ltd
Publisher: Microsoft
Style: Symphonic
Instrumentation: Skywalker Symphony Orchestra
Honors: 2011 G.A.N.G. Award, Best Interactive Score
2011 G.A.N.G. Award, Best Use of Licensed Music
The biggest orchestral project to date in Microsoft history, me and a team of amazing composers (Paul Lipson, Mark Griskey, Wataru Hokoyama, Peter McConnell and Laura Karpman) crafted an epic score for this virtual Disneyland theme park game. I was the “Mountain Man,” working on music for Space Mountain, Big Thunder Mountain and Splash Mountain.

Halo Combat Evolved Anniversary

Halo Anniversary

Media: Video Game (Adaptations/Orchestration)
Developer: 343 Industries
Publisher: Microsoft
Style: Symphonic
Instrumentation: Skywalker Symphony Orchestra + Chorus
(featuring Chanticleer)
Honors: 2011 G.A.N.G. Award Nominee, Best Soundtrack Album
A serious archaeological dig into the minds of original Halo music creators Marty O'Donnell and Michael Salvatori. Paul Lipson, Tom Salta, Brian Trifon and I went spelunking to get down to the source of what is Halo music and surfaced with a newly rendered high-def, surround sound love letter for one of the most beloved franchises in gaming history.

Star Wars: The Old Republic

Star Wars: The Old Republic

Media: Video Game
Developer: Bioware
Publisher: Electronic Arts
Style: Symphonic
Instrumentation: Skywalker Symphony Orchestra + Chorus
Honors: 2011 G.A.N.G. Award, Best Soundtrack Album
2011 Gamer's Choice Awards, Best MMO Game
7+ composers, 5+ hours of new music, recorded at Skywalker Ranch with the Skywalker Symphony Orchestra and Choir, an opportunity to play in the same sandbox as John Williams, a huge and devoted fanbase...oh, and it's an MMO! How much better does it get than that?

TV Virus

TV Virus

Media: Feature Film (Co-Composed with William Stromberg)
Director/Producer: Aaron Lindenthaler, Dandelion Films
Style: Electronica
Instrumentation: Sampled Orchestra + Electronics
A fascinating exploration into the realm of schizophrenia, director Aaron Lindenthaler worked with me and my buddy William Stromberg as we tag-teamed our way into creating a very cool and yet dramatic electronica score.

The Walking Dead Motion Comic

The Walking Dead Motion Comic

Media: Web Series Pilot
Director: Jake Strider Hughes, Juice Films
Network: AMCTV
Style: Symphonic
Instrumentation: Sampled Orchestra
In what was to be our personal “Twilight Zone” episode, Director Jake Strider Hughes and I set out to break new ground in the medium of web comics with this understated but (I feel) effective modern horror score.

Watchmen Motion Comic

Watchmen Motion Comic

Media: Web Series
Director: Jake Strider Hughes, Juice Films
Studio: Warner Premiere
Style: Symphonic
Instrumentation: Symphony Orchestra
Honors: 2008 G.A.N.G. Award, Best Audio Other
(with Will Storkson, Sound Design)
Two hours of orchestral music stretched over 12 episodes in a wonderful animated representation of Alan Moore and Dave Gibbons brilliant graphic novel, Watchmen. My collaboration with the director Jake Strider Hughes produced what I think is one of my best works.

MTG – Duels of the Planeswalkers

Duels of the Planeswalkers

Media: Video Game
Developer: Wizards of the Coast
Publisher: Microsoft XBOX Arcade
Style: Hybrid Score
Instrumentation: Electronics + Samples
After a long stint of orchestral projects, it was so much fun to get my groove on and create some harder edged feels for this cool puzzle game.

The Chronicles of Narnia: Prince Caspian

Prince Caspian

Media: Video Game (Additional Music Composer)
Client: Mark Griskey Music
Publisher: Disney Interactive
Style: Symphonic
Instrumentation: Symphony Orchestra + Sampled Percussion
I wrote about 20 minutes of music on this project, helping out my bud Mark Griskey, who wrote some great themes which I had lots of fun contorting on some of my battle cues!

Dirty Harry (unreleased)

Dirty Harry (unreleased)

Media: Video Game
Developer: The Collective
Publisher: Warner Bros Interactive Entertainment
Style: Jazz, Funk, R&B
Instrumentation: 9-piece Horn Section, 5-piece Rhythm Section & 24 Strings
Sadly, this game was cancelled after I had just finished delivering the final mixes. Recorded in Los Angeles with many of my dearest friends, this remains one of my favorite scores. Maybe the world just wasn't ready for the funk.

Sonic and the Black Knight

Sonic and the Black Knight

Media: Video Game (Additional Music Composer)
Client: Richard Jacques Studios
Publisher: Sega
Style: Symphonic
Instrumentation: Sampled Orchestra
My buddy Richard Jacques asked me to help out and write a bit of cinematic music for Sonic the Hedgehog. Who turns down Sonic (or helping out someone as cool and Richard)?!

Snoopy vs. the Red Baron

Snoopy vs. the Red Baron

Media: Video Game (Additional Music Composer)
Client: Tommy Tallarico Studios
Publisher: Bandai Namco
Style: Jazz
Instrumentation: Piano Trio
A fun game for kids where I helped my friend Tommy Tallarico out by putting on my jazz hat and writing some piano trio music that was very “Joe Cool.”

Dragonshard

Dragonshard

Media: Video Game
Developer: Liquid Entertainment
Publisher: Atari
Style: Symphonic Hybrid
Instrumentation: Symphony Orchestra, Samples and Electronics
A breakthrough RTS (Real Time Strategy) with both above and below ground play which was a first for this style of game. Really engaging with lots of crazy battle music.

War of the Ring

War of the Ring

Media: Video Game
Developer: Liquid Entertainment
Publisher: Vivendi Universal Games
Style: Symphonic
Instrumentation: Symphony Orchestra + Samples
An RTS title where you could play as one of the Fellowship of the Ring!

Villain’s Revenge

Villain’s Revenge

Media: Video Game (Additional Music Composer)
Client: Soundelux, DMG
Publisher: Disney Interactive
Style: Symphonic
Instrumentation: Sampled Orchestra
A fun little Disney project where I asked by my friends at Soundelux to contribute a few minutes of evil music.

Outcast

Outcast

Media: Video Game
Developer: Appeal, s.a.
Publisher: Infogrames
Style: Symphonic
Instrumentation: Moscow Symphony Orchestra + Chorus
Honors: 2000 AIAS Best Music Nominee
My very first video game score and one of the first game soundtracks to include a live symphony orchestra and choir (way back in 1999). I'm very proud that it's considered a landmark score and that, to this day, it has influenced so many people around the world.

The Ride

The Ride

Media: Feature Film
Director: Jeff Myers
Producer: David Miller
Style: R&B, Funk, Electronic
Instrumentation: Funk Band + Electronics
A comedy about two restaurant valets taking a diner's cool car out for an unexpected adventure. This score was funkalicious and featured many of my usual band of brothers in soul.

Raw Justice

Raw Justice

Media: Feature Film (Co-Composed with William Stromberg)
Director: David Prior
Producer: Winters Hollywood Entertainment
Style: Rock/R&B Band + Symphonic
Instrumentation: Live Band, Sampled Orchestra + Electronics
Pamela Anderson's first feature. A buddy movie with David Keith, Robert Hays, Stacy Keach and Charles Napier.

Mutant Species

Mutant Species

Media: Feature Film (Co-Composer with William Stromberg
and John Morgan)
Director: David Prior
Studio: Lionsgate
Style: Symphonic Hybrid
Instrumentation: Symphony Orchestra, Samples and Electronics
A fun drooling-rubber-monster movie with Powers Booth, Wilford Brimley, B-movie king Leo Rossi and Ted Prior.

Dead at 21

Dead at 21

Media: TV Series
Network: MTV/Viacom
Style: Rock
Instrumentation: Electric Guitar, Bass, Samples and Electronics
A dramatic sci-fi series launched by MTV back in 1994 where me and my guitar guru Ken Lasaine head-banged our way through several episodes worth of rock-n-roll.

All Credits are listed by: Media, Developer, Publisher, or Director. Style, Instrumentation and additional comments are included.